Death Knights in fight are the new several tanking category presented by Blizzard in Anger of the Lich Master and offer some exclusive capabilities in PvE and PvP to throw into the category mix.

While Blizzard has clearly mentioned that Deaths Knights in fight will not substitute Players as end-game main aquariums, they are certainly practical as a container, and more effective at working with caster managers then any of the other aquariums with capabilities like Anti-Magic Zone and Anti-Magic Spend.

Blizzard designed a lot of changes with racials, and while many individuals say that you should only choose a race depending on "looks", national capabilities should be another aspect to look at if you are serious about end gameplay.

Horde

Blood Elf

- Arcane Bittorrent - Silences all opponents within 8 metres for 2 sec and regenerates 15 Runic Power

Mana tap and global awesome down has been eliminated from this magic creating it much more practical. A fantastic pvp capability to allow death knights another peaceful environment in their hit series with Strangulate and Mind Lock up and also gives them 15 runic power which can be placed at essential factors to finish certain blends, almost like how rogues use power.

- Miracle Level of resistance  (passive) Decreases the chance you will be hit by details by 2%.

This capability will make Blood flow Elfs the best magic aquariums in the experience for min/maxers. This capability already performs up to the death knights advantages in mitigating magic harm and the guilds that will want to use a death knight to take on really challenging end activity magic managers will definitely want WOW Gold a magic container who has a +2% probability to minimize even more magic harm.