There are tons of players on the hosts enjoying the actions going on With the fifth anniversary rolling in Guild Conflicts.

 

"One thing about most MMOs is that sometimes you just have to sit returning and relish the landscapes. Occasionally, it takes a bit of a jaunt out to the middle of nowhere to really get a look at the stranger and [more] interesting sights. This shot is from the Dusk strategy of Guild Conflicts, in the Crystal Overlook area -- the west part of the map and near to the teleporter that leads to the Crystal Desert. When you lastly get a chance to look out over the mountains that block your way, you're treated to the visual of a statue in the distance, known as the Statue of the Female Enthusiast. The game is absolutely complete of wonderful views, but this is easily a recommended." Geoffrey L. writes in to provide us his thoughts.


Guild Conflicts has managed to largely hold on to one that's relatively exclusive. It's clearly not under the subscription-based umbrella, as there's no monthly price to perform. Yet simultaneously, it doesn't really fall under the traditional free-to-play design -- the encounter didn't launch with any sort of product shop, and the current microtransaction shop is more akin to the supplementary shops seen in many registration games like Town of Characters.

 

ArenaNet has always been clear about their intended price framework and the intent for the encounter to back up itself with full-priced expansions rather than a monthly fee. While there might be some debate about how sustainable the design is, it's certainly enticing for some players. So today's questions for you: would you perform a game title that healthy itself on the Guild Conflicts costs scheme? If so, what game would be worth a $50 expansion every six months without a monthly cost? Or do you like the more frequent costs designs discovered elsewhere?